变化彩带特效是基础canavs进行编写,点击网站页面时,就会出现不同角度的折痕变化,适合作为网页浅色背景的页面使用,对于喜欢折腾网站的小伙伴可以试试。
效果图如下:

使用步骤:
1,在网页需要使用的地方添加canvas标签代码
2,添加处理canvas绘制的js代码
<script>document.addEventListener('touchmove', function(e) {e.preventDefault()})var c = document.getElementsByTagName('canvas')[0],x = c.getContext('2d'),pr = window.devicePixelRatio || 1,w = window.innerWidth,h = window.innerHeight,f = 90,q,m = Math,r = 0,u = m.PI * 2,v = m.cos,z = m.randomc.width = w * prc.height = h * prx.scale(pr, pr)x.globalAlpha = 0.6function i() {x.clearRect(0, 0, w, h)q = [{ x: 0, y: h * .7 + f }, { x: 0, y: h * .7 - f }]while (q[1].x < w + f) d(q[0], q[1])}function d(i, j) {x.beginPath()x.moveTo(i.x, i.y)x.lineTo(j.x, j.y)var k = j.x + (z() * 2 - 0.25) * f,n = y(j.y)x.lineTo(k, n)x.closePath()r -= u / -50x.fillStyle = '#' + (v(r) * 127 + 128 << 16 | v(r + u / 3) * 127 + 128 << 8 | v(r + u / 3 * 2) * 127 + 128).toString(16)x.fill()q[0] = q[1]q[1] = { x: k, y: n }}function y(p) {var t = p + (z() * 2 - 1.1) * freturn (t > h || t < 0) ? y(p) : t}document.onclick = idocument.ontouchstart = ii()</script><script> document.addEventListener('touchmove', function(e) { e.preventDefault() }) var c = document.getElementsByTagName('canvas')[0], x = c.getContext('2d'), pr = window.devicePixelRatio || 1, w = window.innerWidth, h = window.innerHeight, f = 90, q, m = Math, r = 0, u = m.PI * 2, v = m.cos, z = m.random c.width = w * pr c.height = h * pr x.scale(pr, pr) x.globalAlpha = 0.6 function i() { x.clearRect(0, 0, w, h) q = [{ x: 0, y: h * .7 + f }, { x: 0, y: h * .7 - f }] while (q[1].x < w + f) d(q[0], q[1]) } function d(i, j) { x.beginPath() x.moveTo(i.x, i.y) x.lineTo(j.x, j.y) var k = j.x + (z() * 2 - 0.25) * f, n = y(j.y) x.lineTo(k, n) x.closePath() r -= u / -50 x.fillStyle = '#' + (v(r) * 127 + 128 << 16 | v(r + u / 3) * 127 + 128 << 8 | v(r + u / 3 * 2) * 127 + 128).toString(16) x.fill() q[0] = q[1] q[1] = { x: k, y: n } } function y(p) { var t = p + (z() * 2 - 1.1) * f return (t > h || t < 0) ? y(p) : t } document.onclick = i document.ontouchstart = i i() </script><script> document.addEventListener('touchmove', function(e) { e.preventDefault() }) var c = document.getElementsByTagName('canvas')[0], x = c.getContext('2d'), pr = window.devicePixelRatio || 1, w = window.innerWidth, h = window.innerHeight, f = 90, q, m = Math, r = 0, u = m.PI * 2, v = m.cos, z = m.random c.width = w * pr c.height = h * pr x.scale(pr, pr) x.globalAlpha = 0.6 function i() { x.clearRect(0, 0, w, h) q = [{ x: 0, y: h * .7 + f }, { x: 0, y: h * .7 - f }] while (q[1].x < w + f) d(q[0], q[1]) } function d(i, j) { x.beginPath() x.moveTo(i.x, i.y) x.lineTo(j.x, j.y) var k = j.x + (z() * 2 - 0.25) * f, n = y(j.y) x.lineTo(k, n) x.closePath() r -= u / -50 x.fillStyle = '#' + (v(r) * 127 + 128 << 16 | v(r + u / 3) * 127 + 128 << 8 | v(r + u / 3 * 2) * 127 + 128).toString(16) x.fill() q[0] = q[1] q[1] = { x: k, y: n } } function y(p) { var t = p + (z() * 2 - 1.1) * f return (t > h || t < 0) ? y(p) : t } document.onclick = i document.ontouchstart = i i() </script>
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